

Supports exporting from any generic rigging system.Supports exporting vertex animation of Maya format(.mcx) and 3ds Max format(.pc2).Supports importing vertex animation of Maya format(.mc/.mcx) and 3ds Max format(.pc2).Supports generic node transform animation.Supports exporting non-linear animation.Supports exporting FBX smoothing groups.Supports exporting FBX, DAE, OBJ and DXF files.Supports importing FBX, DAE, OBJ, DXF and 3DS files.Supports N-Gons (Polygons consisting of more than 4 vertices).Supports Blender Renderer, Cycles Renderer, and Eevee Renderer.Supports exporting PBR material to Unity Engine & Unreal Engine 4/5.Supports importing PBR material from 3ds Max & Maya.The exported FBX and DAE files have been verified in Unity Engine 2019, Unreal Engine 4/5 and Godot Engine v3.2 with no issues.


I have tested the importer and exporter with about one hundred commercial FBX files which made by 3d digital artists in 3ds Max, Maya or Cinema 4D, the add-on can import and export these FBX files successfully. The add-on is compatible with all FBX versions, from ASCII to binary, from FBX 5.3 to FBX 2020. So I made a better FBX importer and exporter with official FBX SDK from scratch. What is it?īlender is lack of native FBX support, when we import some older and newer FBX files, it often fails. Who need to share your 3d artworks to other 3d digital artists who use other 3d softwares, or you want to sell your 3d artworks in various digital markets. Who need to import FBX files into Blender and export FBX files to game engines. If Blender is your only toolchain, you don't need this add-on.
