
I use BBEdit as my primary editor for everything, but I tend more toward SREish stuff than heavy development. Yeah, it's not compiling qmail with my custom set of patches, but as a coherent system, it delivers a lot of value. This isn't a magic bullet, but a different set of trade-offs that I strongly prefer, as you can find just the extension that works just right for you in a thriving ecosystem, but for me, I prefer 1st party "maximize the utility under the curve" kind of thinking, the same way Debian or a Linux distribution makes packaging uniform.
Bbedit tabs full#
I want want 1st party solutions coherently integrated, full documented and integrated, and BBEdit goes this route, by and large. I also just don't want to curate a mini ecosystem of plugins or extensions to accomplish my work-with varying documentation standards, interoperability, design aesthetic and sensibilities, and so forth. For me, it just makes a huge difference in learning a program and knowing what it can do. I don't invest serious time into programs that don't seriously invest in their documentation. I don't like to "easter egg hunt"-pick around menus, or pick around half-baked after-thought "documentation" on the editor's website.
Bbedit tabs software#
I like to learn software like this, RTFM, then I know what it can do.
Bbedit tabs pdf#
In BBEdit, in addition to the logical placement and thought, they have a well-maintained PDF manual which I've gone through pretty thoroughly a few times. It feels more GNOME-ish in giving the users fewer good and well-placed options and less KDEish in haphazardly throwing in the kitchen sink somewhere in the menus and preferences if you can ever find it-but I've created a false dichotomy, because BBEdit kind of throws in the kitchen sink without ever feeling like they're just jamming in icons, menu options, and preferences incoherently-best of both worlds.

A lot of editors have flash, and an option and plug-in for everything, but I can't find things, the flash distracts me, etc. Additionally, they obviously put a lot of thought into the interface and how it works. I always forget the names of the EV clones whenever someone hits the nostalgia button, so i'll just say "before halo, bungie made marathon which was so far ahead of its time that even unreal couldn't touch it until unreal: Tournament.īBEdit has a pretty strong ethos of "giving the user what they need" over what they ask for or what they want. Fully extensible, user editable, great sounds (although some of the new ones just wholesale rip off the EV sounds), 6 different ways to play through and get an actual ending, etc. Of course Space Pirates and Zombies tried (and the second one even made a huge leap like ev:nova did!), but none of them have the software engineering charm that made EV what it was. there's a few EV clones out there, a couple on steam.

IrFanView is an amazing piece of software, now a little long in the tooth as well, that does many amazing things with directories of images - but it still can't do sorting slideshows. So if you were a photographer, you would load your images from the camera, and have "keep", "maybe with edits", and "archive" folders set to 1, 2, and 3. You could press Command+number, and the image would be moved from whatever folder the slideshow was in to whatever folder you set up for that number. It had a folder sorting slideshow mode, and it was, non-hyperbole, the best feature of any image app ever. I remember BBedit, RESedit, and the one i miss the most, graphic converter. I really enjoyed most of their games, but ev:nova was 3 games in one. When did ambrosia leave the scene? i remember emailing them maybe 5-10 years ago asking about all the EV keys i bought.
